

(In reply to Cecil Curry from comment #1) I was able to build 0.9e and run it on my machine. On a related note, your current 0.9d ebuild builds 0.9e as well. I don't have the skills to do a lot with e-builds yet, but I have been able to do some version and EAPI bumps. Is there any reason you don't want to maintain this officially, but still maintain it on your overlay? If you just want help, I'll gladly do as much as I can. In closing, may the zombie-infested hordes of post-post-apocalyptic horror be with you always.

If anyone else would like to help me co-proxy-maintain this package, I happily welcome pull requests! Overlay development is vigorous and active, because this and other upcoming packages deserve our full attention. Until then, I've got everyone's back at the "raiagent" overlay.

My sage advice would be to wait until the radioactive dust settles and C:DDA officially adopts CMake as its build system of choice. Note, however, that these ebuilds are surprisingly non-trivial and that the C:DDA build system is currently "in flux." Specifically, they've begun migrating from autotools to CMake - but have yet to complete the transition and honestly never may. Instead, consider adopting these high-quality ebuilds into the Portage tree today and help a fellow Gentoo brother out: I lack sufficient volunteer time to maintain "games-roguelike/cataclysm-dda" by myself. As the unofficial packager for C:DDA on Gentoo, I couldn't help but notice this bug report and be delighted.
